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AnnouncementsAugust 27, 2026By Rami Hindi

Four years in, One Piece is still a top three card game. Then comes Naruto.

The One Piece Card Game turns four as a top three seller, with its first worldwide simultaneous set. Here is how it held that spot, and what Bandai's Naruto Card Game in 2027 could change.

Portgas.D.Ace (Regionals Season 1) from 500 Years in the Future
Portgas.D.Ace (Regionals Season 1) · 500 Years in the Future

The One Piece Card Game launched in Japan in July 2022 and reached English tables that December. Four years later it is not a licensed game running out of steam. It is a top three seller. Marketplace sales rankings for late 2025 placed it third behind Magic and Pokemon, ahead of Yu-Gi-Oh outright in October and November of that year, and Bandai reports the One Piece property brought in 139.5 billion yen in its 2025 fiscal year with the card game named as a main driver. Our own catalog tracks 4,400+ One Piece cards with live market prices on 91% of them, and the numbers below all come from that data.

The anniversary set is also a first

OP-17, The World’s Strongest Warriors, is the fourth anniversary booster, and it carries a bigger milestone than the birthday: it is the first One Piece set released worldwide at the same time. Japan gets it August 22, 2026, English follows August 28, and Bandai says simultaneous releases continue from here. When the game started, English players waited about five months behind Japan. Closing that gap to six days after four years of growth says Bandai now treats the West as a launch market, not an export one.

Bandai fixed the game when it broke

Staying popular for four years is not the same as staying good, and the middle stretch of this game was not good. Early sets flirted with alternate win conditions, then the black color took over: a cheap cost-reduction event and an eight-cost character that revived two more turned roughly six sets of tournaments into a removal arms race. Bandai’s answer came at its Card Games Fest in March 2025 with bans on both cards, followed by more pruning and a rebuild of black’s identity. Since then the game has played the way it was designed to, as a contest of resource budgeting and combat math rather than a race to delete each other’s boards. A publisher willing to ban its own chase cards to protect the tournament game is rarer than it should be, and players noticed.

The on-ramp kept getting wider

The other half of the answer is that Bandai never stopped feeding both ends of the player base. Newcomers got a wave of six starter decks, one per color, each with simple leaders and a reprint pack in the box. Competitors got a championship season Bandai bills as its biggest ever, crowned with a Card Game Pirate King title, and regional events that draw four-digit player counts. Demand has run hot enough to cause real problems: a One Piece promo card bundled with Weekly Shonen Jump sold out the magazine across Japan this year, and the publisher apologized and suspended future card bonuses. Supply is the standing complaint, since Bandai’s print capacity is shared across its card games and reprints fight new sets for the same production slots.

What the market says after four years

A healthy card game shows up in its singles prices, and One Piece singles have held value in a way few licensed games manage. Romance Dawn, the first set from December 2022, still carries a $2,057.76 Manga Rare Nami at the top of its list. The ceiling keeps rising: the Regionals Season 1 Portgas.D.Ace promo sits at $9,950.00 in our data after climbing 210% over the past two months, and the movers underneath it are not all trophies. Trafalgar Law from Awakening of the New Era went from $57.50 to $91.17 in thirty days, and O-Robi from the same set rose 44% to $165.55. Prices like that four years in mean players and collectors both still want in.

Now about Naruto

On June 18, 2026, Bandai announced the NARUTO CARD GAME, launching worldwide in Summer 2027. This is not the 2000s Naruto card game coming back and not the collectible battle cards from China. It is a new competitive TCG from the same Bandai card division that builds One Piece, covering Naruto, Shippuden, and Boruto, with a leader-based design: 51 cards, five Chakra resource cards, one Summon card, win by bringing the opposing leader’s life to zero. Masashi Kishimoto contributed art and an endorsement, the game debuted at Gen Con 2026, and in-store tutorials start in January 2027.

What that means for One Piece

The reflex is to call Naruto a rival, but it comes from the same publisher, so the real question is how Bandai divides its own house. That question has an instructive precedent. When One Piece became the flagship, Dragon Ball’s original card game wound down and was relaunched as Fusion World in 2024. Flagships inside Bandai’s portfolio do move, and print capacity, judge programs, and store shelf space are all finite.

One Piece enters that contest with advantages Dragon Ball never had: the number three sales slot, a worldwide simultaneous release pipeline, and a tournament scene at its peak. Naruto also arrives with a job to do that helps One Piece more than it hurts. Every anime card game since 2022 has grown the total audience rather than splitting it, and a Naruto player in 2027 is a person who just learned how leader-based Bandai games work. The thing worth watching is not the player count. It is allocation. If 2027 reprints of One Piece staples get thinner while Naruto waves ship, that is the sign the portfolio is squeezing, and singles prices will say so before any announcement does.

Either way, the market data will be on the site as it happens. Every One Piece printing has a live price and history chart, and price alerts are free on every card page. If you run a store that stocks One Piece singles, the seller application takes about five minutes. Naruto in 2027? We plan to carry it from day one.